Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
Ailaai's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
Ailaai's Grandfather barely managed to hold onto Ailaai's landhold. |
0 |
0 |
Ailaai's ancestral territory is 1. |
0 |
0 |
Ailaai is the second son. |
0 |
14 |
Rite of passage completed with a 3. |
1 |
14 |
Became a Outcast (Trader). |
1 |
18 |
Attacked by a band of young Aslan thugs. Gain an Enemy. |
2 |
18 |
Continued as Outcast (Trader). |
2 |
21 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
22 |
Continued as Outcast (Trader). |
3 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Continued as Outcast (Trader). |
4 |
27 |
Nearly killed. Owe 35,000 for medical bills. |
5 |
30 |
Continued as Outcast (Trader). |
5 |
33 |
Friends desert you. |
6 |
34 |
Voluntarily left Trader |
6 |
34 |
Became a Military (Cavalry). |
6 |
36 |
Involved in a border skirmish with another clan. |
7 |
38 |
Continued as Military (Cavalry). |
7 |
40 |
Assigned to garrison duty on a clan outpost. Gain a Contact. |