Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Aku Irlaar's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Navy (Engineer/Gunner). |
2 |
22 |
Abuse Aku Irlaar's position for profit. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
25 |
Aku Irlaar foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Gain a contact. |
4 |
32 |
Attempt at commissioned failed. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
35 |
Aku Irlaar do not know what happened to Aku Irlaar. There is a gap in Aku Irlaar's memory. |
6 |
35 |
Became a Scholar (Physician). |
6 |
39 |
Agreed to perform research that goes against Aku Irlaar's conscience. Gain 1 Enemies. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
41 |
Agreed to perform research that goes against Aku Irlaar's conscience. Gain 3 Enemies. |
7 |
43 |
Promoted to Scholar (Physician) rank 1. |