Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Established a network of contacts. Gain 2 contacts. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
28 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
34 |
Became a Navy (Flight) with the new title Crewman. |
6 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
35 |
Failed to qualify for Explorer (Scout). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Merchant (Merchant Marine). |
7 |
39 |
Make an unexpected connection outside Alan Jennings's normal circles. Gain a Contact. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Given advanced training in a specialist field |