Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Alf Jack's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alf Jack fail to help. Gain an Enemy. |
1 |
22 |
Alf Jack's ship is damaged, and Alf Jack have to hitch-hike Alf Jack's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Alf Jack spend a great deal of time on the fringes of Charted Space. |
2 |
26 |
Alf Jack have no idea what happened to Alf Jack – they found Alf Jack's ship drifting on the fringes of friendly space. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
Accepted a deal with criminal or other figure under investigation. |
4 |
29 |
Failed to qualify for Scientist (Scholar). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Alf Jack do not know what happened to Alf Jack. There is a gap in Alf Jack's memory. |
5 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
Birth or Death involving a family member or close friend. |
6 |
36 |
Continued as Believer (Mainstream Believer). |
6 |
37 |
Alf Jack retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |