Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Amnesia. |
2 |
22 |
Continued as Drifter (Barbarian). |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A series of bad deals and decisions force Alford Griffiths into bankruptcy. Alford Griffiths salvages what Alford Griffiths can. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
30 |
Alford Griffiths do not know what happened to Alford Griffiths. There is a gap in Alford Griffiths's memory. |
5 |
30 |
Failed to qualify for Explorer (Scout). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Line/Crew). |
5 |
32 |
Alford Griffiths foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
36 |
Alford Griffiths is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Alford Griffiths's Contacts or Allies betrays Alford Griffiths, ending Alford Griffiths's career. That Contact or Ally becomes a Rival or Enemy. |