Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Betrayed by a friend. One of Alfred Clark's Contacts or Allies betrays Alfred Clark, ending Alfred Clark's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
20 |
Failed to qualify for Colonist (Citizen). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Army (Infantry) with the new title Private. |
3 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
22 |
Failed to qualify for Free Trader (Merchant). |
4 |
22 |
Switched to Drifter (Scavenger). |
4 |
26 |
Suffer from a life-threatening illness. |
5 |
26 |
Failed to qualify for Physician (Scholar). |
5 |
26 |
Returned to Drifter (Wanderer). |
5 |
30 |
Drafted into Law Enforcement |
5 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
33 |
Became a Merchant (Broker). |
7 |
34 |
Embroiled in legal trouble. |
7 |
37 |
Promoted to Merchant (Broker) rank 1. |
8 |
37 |
Continued as Merchant (Broker). |
8 |
41 |
Alfred Clark's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
41 |
Promoted to Merchant (Broker) rank 2. |