Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Contacted by an underground psionic group. |
1 |
19 |
Dropped out of military academy. |
1 |
19 |
Tested for psionic powers |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Find valuable salvage. |
2 |
23 |
Forced to muster out. |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Make an unexpected connection outside Allen Nevil's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Allen Nevil is living the high life for a few years. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Risk Allen Nevil's fortune on a possibility lucrative deal and win. |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Failed to qualify for Corporate Agent (Agent). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
37 |
Offered job by a patron. Now owe him a favor. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Failed to qualify for Line/Crew (Navy). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |