Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Aloysius Woods learn something Aloysius Woods should not have – a corporate secret, a political scandal – which Aloysius Woods can profit from illegally. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Scout (Courier). |
4 |
29 |
Aloysius Woods's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
34 |
One of Aloysius Woods's pieces of art is stolen, and the investigation brings Aloysius Woods into the criminal underworld. |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
37 |
Gain a patron in the arts. Gain an Ally |
6 |
40 |
Promoted to Entertainer (Performer) rank 2. |