Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Encounter a Psionic institute. |
2 |
24 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
28 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
4 |
28 |
Became a Scholar (Physician). |
4 |
30 |
An expedition or voyage goes wrong, leaving Alpha Atkins stranded in the wilderness. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Refuse to abuse Alpha Atkins's position for profit. |
5 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
34 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
Vessel participates in a notable military engagement. |
6 |
38 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
7 |
38 |
Continued as Navy (Engineer/Gunner). |
7 |
39 |
Alpha Atkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |