Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Army (Army Support) with the new title Private. |
3 |
25 |
Given a special assignment or duty in Alvin Jemmy's unit. |
4 |
28 |
Continued as Army (Army Support). |
4 |
30 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
30 |
Became a Scout (Courier). |
5 |
32 |
Alvin Jemmy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alvin Jemmy fail to help. Gain an Enemy. |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Continued as Scout (Courier). |
6 |
38 |
Alvin Jemmy's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
40 |
Attacked by enemies that Alvin Jemmy easily defeat. |
7 |
40 |
Gain Enemy if Alvin Jemmy don't already have one. |