Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Gained a contact. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
27 |
Betrayed by a friend. One of Alvis Walla's Contacts or Allies betrays Alvis Walla, ending Alvis Walla's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
27 |
Failed to qualify for Performer (Entertainer). |
3 |
27 |
Switched to Drifter (Barbarian). |
3 |
31 |
Attempted a risky adventure and was injured. |
3 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
31 |
Forced to continue current assignment. |
3 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
31 |
Continued as Drifter (Barbarian). |
4 |
33 |
Drafted into Merchant Marine |
5 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
39 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |