Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Risk Ambrose Priest's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Ambrose Priest's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Risk Ambrose Priest's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Imperial trade restrictions force Ambrose Priest out of business. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
38 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
41 |
Betrayed by a friend. One of Ambrose Priest's Contacts or Allies betrays Ambrose Priest, ending Ambrose Priest's career. That Contact or Ally becomes a Rival or Enemy. |