Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
A mission goes wrong and Ar Irluumli is stranded behind enemy lines. Ejected from the service. |
2 |
21 |
Failed to qualify for Artist (Entertainer). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A good deal ensures Ar Irluumli is living the high life for a few years. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Make an unexpected connection outside Ar Irluumli's normal circles. Gain a Contact. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Citizen (Worker). |
5 |
35 |
Ar Irluumli gain experience in a technical field as a computer operator or surveyor. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
38 |
Political upheaval strikes Ar Irluumli's homeworld, and Ar Irluumli is caught up in the revolution. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
40 |
Ar Irluumli learn something Ar Irluumli should not have – a corporate secret, a political scandal – which Ar Irluumli can profit from illegally. |