Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Established a network of contacts. Gain 2 contacts. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Established a network of contacts. Gain 3 contacts. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
Arch Lobb accepted an offer of inducements to betray Arch Lobb's faith. Gain 260,000 in cash. |
6 |
35 |
Became a Merchant (Broker). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
39 |
Voluntarily left Broker |
7 |
39 |
Became a Scout (Courier). |
7 |
42 |
Arch Lobb's ship is damaged, and Arch Lobb have to hitch-hike Arch Lobb's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 6 Contacts. Gain 3 Enemies. |