Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Arkha learn something Arkha should not have – a corporate secret, a political scandal – which Arkha can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Failed to qualify for Infantry (Army). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
28 |
Arkha run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
29 |
Arkha aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
29 |
Returned to Drifter (Wanderer). |
6 |
31 |
Betrayed by a friend. One of Arkha's Contacts or Allies betrays Arkha, ending Arkha's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
31 |
Failed to qualify for Worker (Citizen). |
7 |
31 |
Submitted to the draft. |
7 |
31 |
Became a Scout (Surveyor). |
7 |
32 |
Arkha spend a great deal of time on the fringes of Charted Space. |
7 |
32 |
Gain a contact in an alien race. |
8 |
35 |
Continued as Scout (Surveyor). |
8 |
36 |
Spend several years jumping from world to world in Arkha's scout ship. |
9 |
39 |
Attempted to change assignments. |
9 |
39 |
Failed to qualify for Courier (Scout). |
9 |
39 |
Continued as Scout (Surveyor). |
9 |
43 |
Perform an exemplary service for the scouts. |