Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attempted a risky adventure and was injured. |
1 |
21 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attacked by enemies that Arley Babington easily defeat. |
2 |
24 |
Gain Enemy if Arley Babington don't already have one. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
Political upheaval strikes Arley Babington's homeworld, and Arley Babington is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Arley Babington's work ends up coming home with Arley Babington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Entertainer (Performer). |
5 |
33 |
Gain a patron in the arts. Gain an Ally |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
39 |
Find an Alien Artifact. |
6 |
39 |
Promoted to Entertainer (Performer) rank 1. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
43 |
Gained a contact. |
7 |
43 |
Forced to muster out. |