Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Armand Gilbert's Contacts or Allies betrays Armand Gilbert, ending Armand Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
26 |
Armand Gilbert went above and beyond the call of duty. |
3 |
28 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
30 |
Established a network of contacts. Gain 2 contacts. |
4 |
32 |
Promoted to Agent (Intelligence) rank 3. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Failed to qualify for Pirate (Rogue). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
37 |
Attacked by enemies that Armand Gilbert easily defeat. |
6 |
37 |
Gain Enemy if Armand Gilbert don't already have one. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |