Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Physician (Scholar). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
30 |
Attacked by enemies that Armunkuu Amshemlu easily defeat. |
2 |
30 |
Gain Enemy if Armunkuu Amshemlu don't already have one. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
31 |
Betrayed by a friend. One of Armunkuu Amshemlu's Contacts or Allies betrays Armunkuu Amshemlu, ending Armunkuu Amshemlu's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
31 |
Became a Citizen (Corporate). |
4 |
32 |
Armunkuu Amshemlu befriend a superior in the corporation or the colony. |
4 |
35 |
Promoted to Citizen (Corporate) rank 1. |
5 |
35 |
Continued as Citizen (Corporate). |
5 |
36 |
Armunkuu Amshemlu is rewarded for Armunkuu Amshemlu's diligence or cunning. |
5 |
39 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
39 |
Retired at age 39. |
6 |
39 |
Continued as Citizen (Corporate). |
6 |
42 |
Armunkuu Amshemlu learn something Armunkuu Amshemlu should not have – a corporate secret, a political scandal – which Armunkuu Amshemlu can profit from illegally. |
6 |
43 |
Forced to muster out. |
7 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |