Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Arnold Richey join a gambling circle on board. |
3 |
28 |
Attempt at commissioned failed. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Arnold Richey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Voluntarily left Engineer/Gunner |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
33 |
Arnold Richey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Citizen (Corporate). |
6 |
36 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
36 |
Became a Entertainer (Artist). |
7 |
38 |
Arnold Richey is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Arnold Richey come into conflict with a splinter group Arnold Richey's own religion which maintains Arnold Richey's version is the wrong one. Gain 1 Rivals. |