Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Failed to qualify for Colonist (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Embroiled in legal trouble. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Forced to muster out. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Arrkfaearrg Oksfaez Uzdoekdzarr's Contacts or Allies betrays Arrkfaearrg Oksfaez Uzdoekdzarr, ending Arrkfaearrg Oksfaez Uzdoekdzarr's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Citizen (Colonist). |
6 |
33 |
Advanced training in a specialist field. |
7 |
36 |
Continued as Citizen (Colonist). |
7 |
39 |
Arrkfaearrg Oksfaez Uzdoekdzarr learn something Arrkfaearrg Oksfaez Uzdoekdzarr should not have – a corporate secret, a political scandal – which Arrkfaearrg Oksfaez Uzdoekdzarr can profit from illegally. |
7 |
39 |
Gain a criminal contact. |