Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Art McRoddon's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Failed to qualify for Corporate Agent (Agent). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
37 |
Attempted a risky adventure and was wildly successful. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Art McRoddon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |