Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Severely injured. Owe 25,000 for medical bills. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Art Moody's ship is damaged, and Art Moody have to hitch-hike Art Moody's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 2 Contacts. Gain 2 Enemies. |
3 |
22 |
Failed to qualify for University. |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Given advanced training in a specialist field |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Make an unexpected connection outside Art Moody's normal circles. Gain a Contact. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
A good deal ensures Art Moody is living the high life for a few years. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Voluntarily left Merchant Marine |
7 |
38 |
Became a Citizen (Colonist). |
7 |
39 |
Find Ancient Technology. |
7 |
42 |
Promoted to Citizen (Colonist) rank 1. |