Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Arther Day Arther Day's job. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Betrayed by a friend. One of Arther Day's Contacts or Allies betrays Arther Day, ending Arther Day's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Failed to qualify for Enforcer (Rogue). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
25 |
Make an unexpected connection outside Arther Day's normal circles. Gain a Contact. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
A good deal ensures Arther Day is living the high life for a few years. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Find an Alien Artifact. |
7 |
40 |
Forced to muster out. |