Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws Arthur McDonaugh's life into chaos, forcing Arthur McDonaugh to leave the planet. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
3 |
23 |
Continued as Agent (Corporate Agent). |
3 |
26 |
Moved to a new world. |
4 |
27 |
Voluntarily left Corporate Agent |
4 |
27 |
Became a Army (Infantry) with the new title Private. |
4 |
29 |
Thrown into a brutal ground war |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
31 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
31 |
Voluntarily left Infantry |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Attempted a risky adventure and was injured. |
5 |
34 |
Severely injured. Owe 12,500 for medical bills. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Arthur McDonaugh do not know what happened to Arthur McDonaugh. There is a gap in Arthur McDonaugh's memory. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Scout (Explorer). |
7 |
41 |
Arthur McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arthur McDonaugh fail to help. Gain an Enemy. |
7 |
41 |
Arthur McDonaugh have no idea what happened to Arthur McDonaugh – they found Arthur McDonaugh's ship drifting on the fringes of friendly space. |