Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Risk Arvid Dart's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Moved to a new world. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
During a battle, defeat or victory depends on Arvid Dart's actions. Arvid Dart actions lead to an honorabe discharge. |
5 |
32 |
Failed to qualify for Corporate Agent (Agent). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Voluntarily left Scavenger |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Arvid Dart aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |