Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Auur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Auur's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Auur's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A good deal ensures Auur is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Army (Cavalry) with the new title Private. |
6 |
36 |
Injured. Fully recovered. |
7 |
36 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
38 |
Auur accepted an offer of inducements to betray Auur's faith. Gain 60,000 in cash. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |