Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Became a Scout (Explorer). |
2 |
20 |
Awa-Wabwa's ship is damaged, and Awa-Wabwa have to hitch-hike Awa-Wabwa's way back across the stars to the nearest scout base. |
2 |
20 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
22 |
Returned to Scout (Explorer). |
4 |
26 |
Serve as the courier for an important message from the Imperium. |
5 |
26 |
Continued as Scout (Explorer). |
5 |
28 |
Spend several years jumping from world to world in Awa-Wabwa's scout ship. |
5 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
30 |
Continued as Scout (Explorer). |
6 |
31 |
Psychologically damaged by Awa-Wabwa's time in the scouts. |
7 |
31 |
Became a Citizen (Corporate). |
7 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
35 |
Promoted to Citizen (Corporate) rank 1. |
8 |
35 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
35 |
Retired at age 35. |
8 |
35 |
Continued as Citizen (Corporate). |
8 |
37 |
Awa-Wabwa's business expands, Awa-Wabwa's corporation grows, or the colony thrives. |
9 |
39 |
Continued as Citizen (Corporate). |
9 |
42 |
Advanced training in a specialist field. |
9 |
43 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |