Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Scholar (Scientist). |
2 |
24 |
Win a prestigious prize for Axel Steen's work. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
Entangled in a bureaucratic or legal morass that distracts Axel Steen from Axel Steen's work. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scholar (Scientist) rank 3. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
35 |
Caught cheating in some fashion, advancing Axel Steen's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
35 |
An expedition or voyage goes wrong, leaving Axel Steen stranded in the wilderness. |
5 |
35 |
Gain an Enemy |
5 |
38 |
Promoted to Scholar (Scientist) rank 4. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
41 |
Gained a contact. |
6 |
42 |
Forced to muster out. |