Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Barton Ruiz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Citizen (Worker). |
2 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
23 |
Promoted to Citizen (Worker) rank 1. |
3 |
23 |
Continued as Citizen (Worker). |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
29 |
Barton Ruiz's business expands, Barton Ruiz's corporation grows, or the colony thrives. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Scout (Explorer). |
5 |
32 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
A series of bad deals and decisions force Barton Ruiz into bankruptcy. Barton Ruiz salvages what Barton Ruiz can. |
7 |
35 |
Returned to Drifter (Barbarian). |
7 |
38 |
Betrayed by a friend. One of Barton Ruiz's Contacts or Allies betrays Barton Ruiz, ending Barton Ruiz's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Opponents of Barton Ruiz's belief system ambush Barton Ruiz. |
8 |
42 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |