Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
26 |
Ben Hicks's work ends up coming home with Ben Hicks, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Became a Navy (Flight) with the new title Crewman. |
4 |
27 |
Ben Hicks is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
31 |
Continued as Drifter (Barbarian). |
6 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
36 |
Ben Hicks refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ben Hicks's faith. |
7 |
36 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
36 |
Continued as Believer (Holy Warrior). |
8 |
40 |
Opponents of Ben Hicks's belief system ambush Ben Hicks. |
8 |
40 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |