Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
29 |
Entangled in a bureaucratic or legal morass that distracts Benjiman Archer from Benjiman Archer's work. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
30 |
Voluntarily left Field Researcher |
4 |
30 |
Became a Merchant (Broker). |
4 |
31 |
Benjiman Archer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Benjiman Archer went above and beyond the call of duty. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Befriended by a senior agent. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Go undercover to investigate an enemy. |
7 |
41 |
Benjiman Archer learn something Benjiman Archer should not have – a corporate secret, a political scandal – which Benjiman Archer can profit from illegally. |
7 |
41 |
Gain a criminal contact. |
7 |
43 |
Forced to muster out. |