Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attempted a risky adventure and was sent to prison. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Prisoner (Thug). |
2 |
24 |
Make friends with another inmate; gain them as a Contact. |
2 |
26 |
Promoted to Prisoner (Thug) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
Bernard Obrien's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bernard Obrien fail to help. Gain an Enemy. |
3 |
28 |
Psychologically damaged by Bernard Obrien's time in the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Bernard Obrien's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
38 |
Severely injured. Owe 25,000 for medical bills. |
6 |
38 |
Became a Merchant (Broker). |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |