Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Spend several years jumping from world to world in Bernie Hopkins's scout ship. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
27 |
Bernie Hopkins's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Bernie Hopkins do not know what happened to Bernie Hopkins. There is a gap in Bernie Hopkins's memory. |
5 |
31 |
Switched to Scout (Courier) with previous rank. |
5 |
35 |
Bernie Hopkins's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Bernie Hopkins have no idea what happened to Bernie Hopkins – they found Bernie Hopkins's ship drifting on the fringes of friendly space. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
41 |
Bankrupted by a rival. Gain the other trader as a Rival. |