Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Corporate Agent (Agent). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
29 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
29 |
Failed to qualify for Physician (Scholar). |
3 |
29 |
Became a Drifter (Wanderer). |
3 |
30 |
Offered job by a patron. Now owe him a favor. |
4 |
33 |
Failed to qualify for Infantry (Army). |
4 |
33 |
Switched to Drifter (Barbarian). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
35 |
Psychologically damaged by Berry Knight's time in the scouts. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
41 |
Gained a contact. |