Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Berry Phillips's fortune on a possibility lucrative deal and win. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Berry Phillips's scout ship is one of the first on the scene to rescue the survivors of a disaster but Berry Phillips fail to help. Gain an Enemy. |
2 |
25 |
Psychologically damaged by Berry Phillips's time in the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Berry Phillips's scout ship. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Berry Phillips have no idea what happened to Berry Phillips – they found Berry Phillips's ship drifting on the fringes of friendly space. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
Berry Phillips is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
Berry Phillips retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |