Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Marine Support (Marine). |
2 |
21 |
Became a Drifter (Barbarian). |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
26 |
Betrayed by a friend. One of Bertie Little's Contacts or Allies betrays Bertie Little, ending Bertie Little's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Free Trader (Merchant). |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
27 |
Bertie Little run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Failed to qualify for Intelligence (Agent). |
5 |
27 |
Switched to Drifter (Scavenger). |
5 |
28 |
Betrayed by a friend. One of Bertie Little's Contacts or Allies betrays Bertie Little, ending Bertie Little's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Bertie Little accepted an offer of inducements to betray Bertie Little's faith. Gain 150,000 in cash. |
6 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
32 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
35 |
Inherit a gift from a rich relative. |
7 |
36 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
8 |
36 |
Continued as Noble (Diplomat). |
8 |
40 |
An assassin attempts to end Bertie Little's life. |
8 |
40 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |