Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Bessie Dean's normal circles. Gain a Contact. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Bessie Dean rise to a position of power in Bessie Dean's colony or corporation. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
33 |
Entangled in a bureaucratic or legal morass that distracts Bessie Dean from Bessie Dean's work. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
37 |
Entangled in a bureaucratic or legal morass that distracts Bessie Dean from Bessie Dean's work. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
39 |
Caught cheating in some fashion, advancing Bessie Dean's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
39 |
A disaster or war strikes. |
6 |
39 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
6 |
39 |
The planetary government interferes with Bessie Dean's research for political or religious reasons. Bessie Dean continue working openly and gain an Enemy. |
6 |
39 |
Gain an Enemy |