Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Bob Steen botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Psychologically damaged by Bob Steen's time in the scouts. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Given advanced training in a specialist field |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A sudden war destroys Bob Steen's trade routes and contacts, forcing Bob Steen to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Citizen (Colonist). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
43 |
Bob Steen is rewarded for Bob Steen's diligence or cunning. |
7 |
43 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Retired at age 43. |