Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Booker Lette's work ends up coming home with Booker Lette, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
24 |
Failed to qualify for Army Support (Army). |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
26 |
Attacked by enemies and injured. |
4 |
26 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
4 |
26 |
Gain Enemy if Booker Lette don't already have one. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
31 |
Became a Merchant (Broker). |
6 |
33 |
Make an unexpected connection outside Booker Lette's normal circles. Gain a Contact. |
6 |
35 |
Promoted to Merchant (Broker) rank 1. |
7 |
35 |
Continued as Merchant (Broker). |
7 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
36 |
Returned to Drifter (Wanderer). |
8 |
40 |
Promoted to Drifter (Wanderer) rank 2. |