Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Used social standing to avoid the draft. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Voluntarily left Engineer/Gunner |
3 |
30 |
Failed to qualify for Surveyor (Scout). |
3 |
30 |
Became a Drifter (Wanderer). |
3 |
34 |
Booker Oneil do not know what happened to Booker Oneil. There is a gap in Booker Oneil's memory. |
4 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
34 |
Submitted to the draft. |
4 |
34 |
Returned to Navy (Engineer/Gunner). |
4 |
38 |
During a battle, defeat or victory depends on Booker Oneil's actions. Booker Oneil actions lead to an honorabe discharge. |
5 |
38 |
Failed to qualify for Broker (Merchant). |
5 |
38 |
Returned to Drifter (Wanderer). |
5 |
39 |
Survived a risky adventure but gained nothing. |
5 |
42 |
Promoted to Drifter (Wanderer) rank 1. |