Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies that Booker Silva easily defeat. |
1 |
20 |
Gain Enemy if Booker Silva don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Flight (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Vessel participates in a notable military engagement. |
3 |
28 |
Attempt at commissioned failed. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
31 |
Booker Silva foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
34 |
Booker Silva is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Booker Silva's Contacts or Allies betrays Booker Silva, ending Booker Silva's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Merchant (Broker). |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |