Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
19 |
Dropped out of university. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Brandon Fallow's Contacts or Allies betrays Brandon Fallow, ending Brandon Fallow's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Go undercover to investigate an enemy. |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
28 |
Advanced training in a specialist field. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
37 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Brandon Fallow come into conflict with a splinter group Brandon Fallow's own religion which maintains Brandon Fallow's version is the wrong one. Gain 3 Rivals. |
8 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |