Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Intelligence (Agent). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
29 |
Drafted into Courier |
3 |
30 |
Became a Scout (Courier). |
3 |
33 |
Brown Dwyer spend a great deal of time on the fringes of Charted Space. |
3 |
33 |
Gain a contact in an alien race. |
4 |
34 |
Attempted to change assignments. |
4 |
34 |
Switched to Scout (Explorer) with previous rank. |
4 |
38 |
Severely injured. Owe 15,000 for medical bills. |
5 |
38 |
Failed to qualify for Colonist (Citizen). |
5 |
38 |
Submitted to the draft. |
5 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
42 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |