Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Bryan Hall is rewarded for Bryan Hall's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Merchant (Broker). |
4 |
31 |
A good deal ensures Bryan Hall is living the high life for a few years. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
Make an unexpected connection outside Bryan Hall's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |