Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Failed to qualify for Thief (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Buck Alvarez's work ends up coming home with Buck Alvarez, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Attacked by enemies that Buck Alvarez easily defeat. |
3 |
26 |
Gain Enemy if Buck Alvarez don't already have one. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Buck Alvarez's Contacts or Allies betrays Buck Alvarez, ending Buck Alvarez's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
Special assignment or duty on board ship. |
5 |
35 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Voluntarily left Line/Crew |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
41 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |