Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Bud Schmidt is blamed for an accident that causes the death of several crew members. Bud Schmidt's guilt drives Bud Schmidt to excel. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
During a battle, defeat or victory depends on Bud Schmidt's actions. The ship suffers severe damage and Bud Schmidt is blamed for the disaster. Bud Schmidt is court - martialled and discharged. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
30 |
A revolution, attack or other unusual event throws Bud Schmidt's life into chaos, forcing Bud Schmidt to leave the planet. |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
33 |
Attacked by enemies that Bud Schmidt easily defeat. |
5 |
33 |
Gain Enemy if Bud Schmidt don't already have one. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Find Ancient Technology. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
39 |
Bud Schmidt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Became a Scout (Explorer). |
8 |
42 |
Bud Schmidt inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |