Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Attempted a risky adventure and was injured. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Voluntarily left Wanderer |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
25 |
Failed to qualify for Pirate (Rogue). |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
27 |
Suffer from a life-threatening illness. |
5 |
27 |
Became a Merchant (Broker). |
5 |
31 |
Imperial trade restrictions force Burr Hall out of business. |
6 |
31 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
32 |
Involved in the planning of an impressive heist. |
6 |
35 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
35 |
Continued as Rogue (Pirate). |
7 |
39 |
Crime pays off. Gain victim as Enemy. |
7 |
39 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
8 |
39 |
Continued as Rogue (Pirate). |
8 |
42 |
Backstab a fellow rogue for personal gain. |
8 |
43 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |