Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Win a prestigious prize. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Voluntarily left Performer |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Butler Garcia's Contacts or Allies betrays Butler Garcia, ending Butler Garcia's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Agent (Corporate Agent). |
5 |
37 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Switched to Merchant (Free Trader). |
6 |
40 |
Given advanced training in a specialist field |