Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Risk Carl Patterson's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Risk Carl Patterson's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
A sudden war destroys Carl Patterson's trade routes and contacts, forcing Carl Patterson to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Established a network of contacts. Gain 3 contacts. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Given specialist training in vehicles. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |