Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
A mission goes wrong; Carlton Carlson and several others are captured and mistreated by the enemy. Gain Carlton Carlson's jailer as an Enemy. |
2 |
21 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Imperial trade restrictions force Carlton Carlson out of business. |
4 |
27 |
Failed to qualify for Star Marine (Marine). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Carlton Carlson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Scout (Explorer). |
5 |
30 |
Carlton Carlson discover a world, item or information of worth to the Imperium. |
5 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
32 |
Continued as Scout (Explorer). |
6 |
36 |
Carlton Carlson spend a great deal of time on the fringes of Charted Space. |
6 |
36 |
Gain a contact in an alien race. |
7 |
36 |
Continued as Scout (Explorer). |
7 |
38 |
Carlton Carlson spend a great deal of time on the fringes of Charted Space. |
7 |
38 |
Carlton Carlson's ship is damaged, and Carlton Carlson have to hitch-hike Carlton Carlson's way back across the stars to the nearest scout base. |
7 |
38 |
Gain 3 Contacts. Gain 1 Enemies. |
7 |
40 |
Forced to muster out. |